115 S. Helberta Ave
Unit C
Redondo Beach, CA 90277
310.779.1288
joemandia

 

 

 

 

 

 

 

 

 

 

OBJECTIVE

 

To obtain a position as a senior level character animator at a facility that will continue to challenge and enhance my abilities as well as the freedom to contribute in a creative and positive way.

 

  

EDUCATION

 

1990-1993    Bachelors of Fine Arts in Illustration, Ringling School of Art & Design

1988-1990    Associates in Arts and Sciences, Mohawk Valley Community College

 

 

EMPLOYMENT

 

2005-2007   Senior Character Animator, Sony Pictures Imageworks

Brought in to help finish up Sony's first feature animated film, Open Season and to raise the animation quality level to a higher standard. Currently working on Surf's Up, Sony's second animated feature film scheduled to release summer 2007.

 

2005               Character Animator, Blue Sky Studios

Provided character performances for multiple characters for the feature film, Ice Age 2. Using Maya and proprietary tools, emphasis was placed on character performance and fluidity of motion.

2003-2005  Character Animator, Walt Disney Feature Animation

Created performances for multiple characters, from background characters to main characters in the feature film, Chicken Little, using Maya software. Integral in helping to develop the animation department's animation and pose library tools

 

2002-2003  Character Animator, Cinesite Visual FX

Worked closely with Chris Bailey (Animation Director) on the Nightcrawler sequence, animating his CG tail in Maya. Also created head wound healing morph of Wolverine using Elastic Reality.

 

2002                Animator/Previz Artist, A Sound of Thunder Production, Prague, CZ

Created animated storyboards in Maya based on original drawings to set up key scenes and sequences in the film, A Sound of Thunder. Close interaction with the director to visualize shots prior to going on set.

 

2001                Character Animator, Base 2 Studios

Headed up 3D Maya team for a series of commercial spots for Smart & Final grocery store chain. Responsible for animating shots, and assisted with modeling and set-up and maintaining quality of the animation.

 

2001                Animator/Previz Artist, Cinesite Visual FX

Worked closely with the Director and Director of Photography to design shots and create scene layouts in Maya for the upcoming 20th Century Fox film, Daredevil.

 

2001                Character Animator, Centropolis Effects, LLC

Responsible for creating performances of giant spiders in Maya that are the main antagonists of the feature film, Eight Legged Freaks.

 

2001                Character Animator/Previz Artist, Sony Pictures Imageworks

Brought on to assist with the development of the Quidditch sequence in the film, Harry Potter. Using Maya, the entire sequence was pre-visualized using fully animated characters as an aid in designing the look pacing and flow. Worked closely with Rob Legato in creating the pre-visualization.

 

1996-2001    Digital Artist/Animator, Digital Domain

Primarily role as animator but frequently assisted in other roles including rigging, modeling, compositing and lighting. Organized company wide Drawing Club, where traditional drawing/painting skills were encouraged as an extra curricular activity. Frequently top drawing instructors would teach a few sessions. Supervised on a NSA for National Aids Awarness for a full CG spot.

 

 

SOFTWARE EXPERIENCE:

Extensive experience with: Maya, Photoshop, Elastic Reality, After Effects, Illustrator. Moderate experience with: Zbrush, Shake, Painter, Microsoft Office.

 

 

PROFESSIONAL ACTIVITIES:

 

Presented for Alias Software at several conventions (i.e. NAB & SIGGRAPH, and the premiere CG conference in South America) demonstrating work done by Digital Domain using Maya's Cloth plug-in.

 

CONTINUING EDUCATION:

2006     American Animation Institute    North Hollywood, Ca

Storyboarding Class

 

2004     Disney Studio     Burbank, Ca

Bronze sculpture class

 

2004     Studio Arts     Los Angeles, Ca

Polygonal and Nurbs Modeling, Texturing, Advanced Rigging Techniques

 

2004     Digital Domain     Venice, Ca

Glenn Vilpuu Life Drawing Class

 

2000     Digital Domain     Venice, Ca

Acting for Animators

 

1999     Associates in Art, Art Academy     Sherman Oaks, CA

Sculptural Figure Anatomy Class, Animal Drawing Class

 

1998-1999     American Animation Institute     North Hollywood, CA

Traditional Animation Classes